Description
The quest builder is a place to create all your npc conversations for you games. You can create complicated trees of dialog, and do it rapidly with copy, cut, and paste features (ctrl-c/x/v). You can also tag a node as "beginning a quest" - this saves a boolean value with the node so you can trigger the beginning of a quest in your game. In addition, you can assign custom variables to nodes and branches. So that a particular branch of dialog is only available if a variables condition is met. For example you could set a variable to an intelligence score and its value to 20. If the player has an intelligence greater or equal to 20 they would only then see this line of dialog.
Features & Pricing
- Handles multiple quests (conversation trees).
- Exports to XML.
- Ability to indicate end of conversation branch starts quest.
- Ability to assign variables and values with a conversation node.
- Copy, cut and paste nodes for fast conversation tree creation
- Can create as many variables as needed to attach to nodes as conditions
Note: requires .NET 3.5 runtime library which you can get here.
$10.00 CAD


